April 2011
1 post
Sonal Deviations
Sonal Deviations
February 2011
2 posts
January 2011
4 posts
Makers Of The Monome Create The Arc
I have always considered adding the Griffin Powermate to my setup since its caters well to a performance rig, big and illuminated. However, I was alway held back by the price and the limited functionality of just one knob. I was surprised when I saw a post mentioning that the makers of the monome are working on a knob centric controller called Arc. The Arc features 2 extremely high resolution...
December 2010
2 posts
The trouble with life is that, unlike movies it doesn’t have background...
– Lewis Gardner
November 2010
5 posts
Using Playlists to Organise a Multitrack Session →
My second article that has been published on Audiotuts+ and more are on the way. This one explains the process of using playlists and groups to manage a multitrack session in Pro Tools.
My Take On Pro Tools 9. A Revolution. →
Pro Tools 9 was just released this morning and there have been some revolutionary changes to the industry leading software. My post summarises some of the interesting changes and what I like about it.
For those interested in working with visuals, Syphon is going to blow your mind. Syphon allows mac applications to share frames - full frame rate videos or stills - with each other in real-time. Imagine Soundflower for video. Crazy. Software support currently include Quartz Composer, Max MSP Jitter, OpenFrameworks, FreeFrame GL, Unity 3D Pro.
October 2010
14 posts
http://www.gameaudio101.com/ →
Game Audio 101 is a new site created by Ben Long, composer, sound designer and audio director. The site has several articles form Ben and also interviews with sound professionals.
Created by Jonathan Brodsky, Wiresq is an iPhone sound sequencer app based on Wireworld, a cellular automata. Compared with the game of life, drawing a memory circuit is quite easy. As you draw the cells and watch how they behave you can assign synths to each cell. They can then be individually modified using a three waveform subtractive synthesizer with an agressive filter. Wires are...
SuperCollider140 →
SuperCollider 140 is a collection of music which were made using 140 characters of SuperCollider code. It started as a curious project, when live coding enthusiast and Toplap member Dan Stowell started tweeting tiny snippets of musical code using SuperCollider. Dan Stowell went on to curate 22 of these pieces by artists all over the world into an album.
Ghost Recon Advanced Warfighter 2 Multiplayer:... →
An exceptional read about the audio team for GRAW2:MP and its implementation of the Dynamic Wind System. Game audio has definitely progressed by leaps and bounds with its music and sound effects being backed by generative systems. The interactive nature of game audio has pushed sound designers beyond the basics and into more intelligent sound generation systems.
Rob Bridgett is releasing a new book From the Shadows of Film Sound. A new must-have for anyone interested in sound for video games.
September 2010
1 post
August 2010
13 posts
“Sweet Dream” performed live for audience on 20.08.2010 by “The iPad Orchestra” on 4 iPads. Composed by Ilya Plavunov.
I’d love to record everything every time, but the most important thing is to...
– Richard King
Quad Time by The Joy of Box
Osmos by Hemisphere Games
Eyebeam & Ghostly International - Visual Music Workshop
July 2010
9 posts
You learn that the most important thing that you can do as a sound designer is...
– Ben Burtt
You learn that the most important thing that you can do as a sound designer is...
– Ben Burtt
Nils Liberb's Kontakt Script Tutorial →
Scripts can be seen as small plugins. They are quite similar to the MIDI effect plugins you can use in sequencers but differs by being integrated into the sampler and this provides some benefits. Unlike MIDI effects, scripts have access to some internal Kontakt features which in addition lets them:
change volume/panning/tuning of a specific note
fade in/out a specific note
specify which...
“Inception” Sound for Film Profile